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Jargon Watch: Voggy, Admixed Embryo, Memristors [04 Sep 2008|04:00am]

Voggy adj. Smoggy weather caused when volcanoes, like Hawaii's active Kilauea, release sulfur dioxide that combines with dust and sunlight.

Admixed embryo n. Legalese for any early-stage embryo combining human and nonhuman genes or tissue. Encompassing both cybrids and chimeras yet sounding less apocalyptic than either, these hybrids are now approved in England for stem cell research.

Memristors n. pl. Resistors with memory — meaning that the resistance changes with fluctuations in electrical charge. If the charge is turned off, the element will remember the last resistance. Hypothesized in 1971 as the fourth basic circuit element (in addition to the resistor, inductor, and capacitor), memristors could make brainlike computing possible. A nanoscale version has finally been built by Hewlett-Packard.

Deep carbon n. Greenhouse gases, including carbon dioxide and methane, stored deep beneath Earth's surface and underwater naturally. It could be released in catastrophic quantities as global warming raises sea temperatures. Typically ignored in climate-change prediction models, deep carbon may have a far bigger impact on our survival than driving SUVs or eating red meat.

Jonathon Keats jargon@wired.com


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Expired-Tired-Wired [03 Sep 2008|04:00am]

Expired</td> Tired</td> Wired</td>
Waldorf The Whole Child Reggio Emilia
Cray-2 Deep Blue Roadrunner
Dracula and Mina Angel and Buffy Bill and Sookie
Sweet 'n Low Splenda Truvia
 


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Alt Text: Ashes to Caches -- Cremation Services for Dead Geeks [03 Sep 2008|04:00am]

I've been contemplating the ever-present specter of death and eternal nothingness, mostly because Warcraft has been getting a little dull lately. I'm not too worried about the disposition of what eternal soul I may or may not possess, but I realize my surviving loved ones will have to deal with the rapidly cooling rest of me.

I've pretty much settled on cremation, because of the efficiency and because the whole pallbearer conversation is so awkward. But then what? I'm just not an urn sort of guy. Those who are into urns, who are part of the urn scene, recognize me when I come in the door and avoid me.

Alt Text Podcast

Download audio files and subscribe to the Alt Text podcast.

Technology, as always, comes to the rescue. There are so many neat things you can do with the dead, burnt part of yourself these days that mulling over the options is like visiting a death-obsessed Apple Store. Here are just a few of the options available to you, me or anyone mortal.

Portrait

Ashes to Portraits will take your earthly remains, mix them into some paint and paint a picture ... of you! It's like a really sensitive mad scientist. If life were a movie, I'd completely go for this one, because you know you can't get made into a corpse-portrait without something cool happening. You'll come back to terrorize the family that moved into your home, or you'll help a young insecure woman find true love, or maybe you'll just drive someone insane with the staring. There's no bad outcome.

But this is real life, or so I'm told, so I see no reason to be painted into a portrait of me. I'd rather be a painting of a robot version of myself with vibro-claws, earthquake-beam eyes and a nice HD screen.

Space

This is the go-to destination for the rich, accomplished, dead geekish person, thanks to Space Services. Timothy Leary went this route. So did Gene Roddenberry.

I'm not so keen on it myself. Why should my remains get to do something I can't? I'm the one hauling these calcium phosphates around, but after I get hit by a semi or try the pork tartare, they get to go on the trip of a post-lifetime? Let my ashes buy their own freaking ticket if they want to go into low-Earth orbit so much.

Diamond

For those who enjoy jewelry, and the being thereof, LifeGem will infuse your remains into a diamond. Becoming one of the hardest substances known to humanity doesn't sound too bad -- at least I'd finally be in shape. Michael Phelps may have a perfect swimmer's body, but can he scratch chrysoberyl? I think not.

I'd want all my cremains made into diamond, though. No reason to break up the set. That's either a lot of diamonds, or one huge diamond, requiring the assets of a small European country to purchase. All the more reason to get one to install me now as overlord.

Pencils

Yes, you can get your ashes made into a bunch of pencils. I'm not sure if this is commercially available yet, but I don't really care. Who uses pencils? People who are bad at crosswords, that's who. And people taking Scantron tests. Those are not groups I want fondling my remains. I'm sure there are many people who would love nothing more than to spend their post-life being sharpened, but I'm not one of those people.

Fireworks

Of all the services I've covered, the fireworks option is my favorite. My loved ones will be touched to see me reincarnated briefly as a shining work of art in the night sky, and my enemies will enjoy seeing me blow up.

The toughest decision is whether to go for the smiley-face. They can make me into one of those smiley-face fireworks, but do you think they'd be willing to explain to the crowd that I'm being ironic?

- - -

Born helpless, nude and unable to provide for himself, Lore Sjöberg eventually overcame these handicaps to become a moralizer, a morphologist and a memento mori.


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Typewriters Morph Into Creepy Sci-Fi Creatures [02 Sep 2008|04:00am]
: Photos courtesy Jeremy Mayer

Jeremy Mayer collects antique typewriters, but he doesn't display them in a curio cabinet. Instead, he tears them apart, then turns the components into sleek, sci-fi-inspired bugs, skeletons and anatomically correct human figures.

Mayer, who describes his work as a cross between Leonardo da Vinci's mechanical drawings and the gritty futures imagined by sci-fi maestros William Gibson and Philip K. Dick, assembles his artwork without welding, soldering or gluing.

Left: It takes roughly 40 typewriters and 1,000 hours for Mayer to assemble a full-scale figurine like this reclining female form. He's made only three full-size human figures over the last 14 years, but as he prepares for a spring show in San Diego, he'll construct four in 2008.

"I'd been trying to get my figures to look less creepy," said Mayer. "This one has so much personality and presence, which helps."

: Photos courtesy Jeremy Mayer

Mayer put together this metallic bust for a 2005 art show in the Seattle area. To fashion the hair, he fitted multiple typebars onto the mechanical cranium and pulled out the innards of a machine to create steel skin.

Later, Mayer realized he created the head in his likeness. "He's somewhat of a broken-looking character," said Mayer. "And somehow it looks exactly like me. I hope to do more of them."

: Photos courtesy Jeremy Mayer

Mayer's creations, like this skeletal aluminum framework, can stand close to seven feet tall and often weigh between 60 and 100 pounds.

"I didn't make him anatomically correct, because I thought people would freak out about a robot with a penis," said Mayer. Now he's ready to go further with this piece, which he finished in 1994.

"I may retrofit it," said the artist, who often travels to homes where his artwork is displayed to tweak the designs.

: Photos courtesy Jeremy Mayer

Although perfecting steely skeletons is Mayer's main building obsession, he also likes to assemble macabre felines. He estimates that he's made about 14 of them -- and they are always popular with buyers.

"All you have to do is look at StumbleUpon and see how much people on the internet love cats," said Mayer. They tend to stand about two feet tall.

: Photos courtesy Jeremy Mayer

"I'm not going for whimsy," said Mayer, who experimented with a series of machine masks like this one for a show. "So I will probably never do a set [of the masks] again." Still, Mayer says he enjoys toying around with spare parts that don't end up in one of his massive pieces.

: Photos courtesy Jeremy Mayer

To create his mecha-cricket, Mayer fashioned the guts of a Royal typewriter into the abdomen and thorax. In order to keep the body color uniform, he salvaged similar pieces from the typewriter graveyard in his studio.

The legs are bent keys, and the head was made from a dismantled rubber pad. The insect measures about 18 inches long, from its spindly legs to the tips of its antennae.

: Photos courtesy Jeremy Mayer

This standing humanoid was commissioned by a Star Trek fanatic and friend of Mayer's who wanted a sculpture with robotic capabilities and trolled eBay for parts.

Mayer installed a Handy Board processor in the chest cavity and rigged it to a motion sensor and controls that cause the head to wiggle and the eyes to blink.

"The actual mechanics work really well," said Mayer.

: Photos courtesy Jeremy Mayer

Mayer often takes inspiration from the shape of the typewriter itself to mold his figures. He prefers to dismantle Royal Safari typewriters for his female creations, using the parts for the inner thighs, labia and breasts.

"That's how the typewriter was made in the first place," said Mayer. "The shape resembles the human body and forms of nature."

: Photos courtesy Jeremy Mayer

Mayer, 36, crafts his typewriter creations in this studio in Tahoe City, California.

He scours flea markets and second-hand stores weekly for vintage versions of the original word processor. After breaking the machines down by hand, Mayer spends hours categorizing the parts.


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How to Open a Wine Bottle Without a Corkscrew [02 Sep 2008|04:00am]
What better way to celebrate the long weekend than by enjoying a nice bottle of chenin blanc? Except that you forgot to pack a corkscrew on your jaunt to the Hamptons. Don't fret -- we'll show you how to open a bottle of wine with nothing more than a hammer, a wood screw and some elbow grease.

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Festivities Wind Down in the Desert at Burning Man [01 Sep 2008|08:00pm]
The party is drawing to a close at the annual Burning Man festival on the northern Nevada desert.

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Wild Rides Rule the Playa at Burning Man [30 Aug 2008|10:00pm]
: Photo: Kat Wade/Wired.com

BLACK ROCK CITY, Nevada -- From mind-bending art cars to crazy, tricked-out bicycles, there's more than one way to get around at Burning Man. And sometimes the journey's all in your head.

Left: Adrian Selkowitz rides shotgun as Anela Bence drives Boss Hog across the playa. They're just two of the five creators of the huge hog. There's a fine line between a good acid trip and a bad one, and Boss Hog snorts that line up for breakfast.

: Photo: Kat Wade/Wired.com

Bikes of all shapes and sizes grace the avenues at Burning Man. The amount of energy people waste trying to figure out why someone would build these bikes actually makes them less fuel-efficient than a Hummer.

: Photo: Kat Wade/Wired.com

Maya Peer peers through a kaleidoscope created by "Ivan Idea" while Micha Biterman takes a snapshot of her multiple images. The sign is both instructive and a cry for help.

: Photo: Kat Wade/Wired.com

A forklift is brought in to move The Beast from Camp Apocalypse after the monstrous machine's hydraulics failed, causing a mammoth roadblock in the streets of Black Rock City.

In accordance with Burning Man's archaically inhumane robot policy, The Beast will be put to sleep and thrown in a Dumpster out back, and its creators will be told that it was for the best.

: Photo: Kat Wade/Wired.com

A burner turns heads as she cruises through the streets of Black Rock City on a motorized skateboard. Not pictured are the thousands of angry 13-year-olds from whose fantasies she just escaped.

: Photo: Kat Wade/Wired.com

After a blazing day on the playa, burners Adam Al-Harbi (left) from California and Loren Geenberg (center) from New York come out to play in the Zorb, a hamster-wheel-type contraption powered by Logan Jackson and "Dr. Dave" from camp And Then There Is Only Love.

Shortly after this photo, the Zorb became what one onlooker described as a "vomit washing-machine."

: Photo: Kat Wade/Wired.com

It's love at fur sight: A playa moment between "friends."

: Photo: Kat Wade/Wired.com

Lighting the night on fire, Katrina McFerrin, a fire dancer from Albuquerque, New Mexico, shows off her talent for the Crazy Horse Camp. McFerrin later suffered minor burns when she remembered she hadn't set up her out-of-office auto-reply and lost concentration. (Just kidding.)

: Photo: Kat Wade/Wired.com

A spectacular, pedal-powered, fire-spouting vehicle operated by burners from Camp Department of Spontaneous Combustion blazes a trail up the esplanade. And they say cars are dangerous.

: Photo: Kat Wade/Wired.com

Burners dance to sounds spun by Doug LePre, aka Big Daddy Doug, at Big Puffy Yellow Camp beneath the "air star" by Jim McGuire. Four 50-watt bulbs and helium create the full-moon effect, but there can be no explanation for the mumu.


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Snail Car Is Born When Math, Dreams Collide [29 Aug 2008|07:09pm]
California artists create The Golden Mean, a rolling tribute to an aesthetically pleasing ratio, and take the piece on the road to Burning Man.

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How to Flick a Beer Cap [29 Aug 2008|05:20pm]
It's a hot late summer day with your buddy on the porch. You just popped a cold one and are fingering the ridges of the bottle cap. That's when your compadre bets he can flick his beer cap farther than yours. Here's how to show him how it's done.

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Novelist Neal Stephenson Once Again Proves He's the King of the Worlds [29 Aug 2008|04:00am]

Tonight's subject at the History Book Club: the Vikings. This is primo stuff for the men who gather once a month in Seattle to gab about some long-gone era or icon, from early Romans to Frederick the Great. You really can't beat tales of merciless Scandinavian pirate forays and bloody ninth-century clashes. To complement the evening's topic, one clubber is bringing mead. The dinner, of course, is meat cooked over fire. "Damp will be the weather, yet hot the pyre in my backyard," read the email invite, written by host Njall Mildew-Beard.

That's Neal Stephenson, best-selling novelist, cult science fictionist, and literary channeler of the hacker mindset. For Stephenson, whose books mash up past, present, and future—and whose hotly awaited new work imagines an entire planet, with 7,000 years of its own history—the HBC is a way to mix background reading and socializing. "Neal was already doing the research," says computer graphics pioneer Alvy Ray Smith, who used to host the club until he moved from a house to a less convenient downtown apartment. "So why not read the books and talk about them, too?"

With his shaved head and (mildewless) beard, Stephenson could cut something of an imposing figure. But his demeanor is gentle, his comments droll and understated. ("He's on the shy side," Smith says. "A strong ego, but nicely hidden.") The session moves out of his kitchen, and a half dozen HBCers—including a litigator, a commercial real estate agent, and a chef/barkeep/PR guy—pull up chairs around the dining room table to talk and compare notes. Harald Bluetooth, Erik Bloodaxe, and Halfdan the Black are dispatched in a couple of hours. But before the members split for the night, they detour to the basement to see Stephenson's workshop, where he has an impressive assortment of metalworking tools to help him on his current DIY project: a scary-looking steel helmet to protect the shiny Stephenson noggin from accidental scalp removal while indulging in his recent passion, Western martial arts. This is the polite term for going medieval with swords and daggers. It's a hobby the author picked up during research for the Baroque Cycle, his three-volume, 2,688-page tribute to 18th-century science, philosophy, and swordplay. (Stephenson owns 12 swords.) He proudly demonstrates his welding setup—a bossing mallet to pound steel sheets and a 5-foot-high metal-shaping device called an English wheel. That particular tool once cost thousands of dollars but, thanks to Asian manufacturing, is now available at Harbor Freight hardware stores for less than $300.

Unmentioned is the other work performed in Njall Mildew-Beard's basement, the work involving intense eruptions of imagination that result in books the size of cinder blocks. These have made Stephenson the most avidly followed science fiction writer of his generation. His breakthrough 1992 novel, Snow Crash, has served as a blueprint for real computer scientists attempting the creation of virtual worlds. His deep understanding of not only computers but the people who go nuts over them has made him a god among the geek set. Salon called him the "poet laureate of hacker culture." Fanboys track his movements on blogs and try to top one another with praise on Amazon.com reviews. But Stephenson's sprawling, Pynchon-esque works transcend his cult status and are having an impact on the mainstream literary world. His last four books have all hit the New York Times best-seller list.

Only a few months ago, another epic bubbled up from his basement. Anathem, Stephenson's ninth novel, is set for release on September 9. The Nealosphere, of course, is over the top with anticipation. This time, Stephenson has given himself the broadest stage yet: a world of his own creation, including a new language. Though he's been consistently ambitious in his work, this latest effort marks a high point in his risk-taking, daring to blend the elements of a barn-burner space opera with heavy dollops of philosophical dialog. It's got elements of Dune, The Name of the Rose, and Michael Frayn's quantum-physics talkathon, Copenhagen. Befitting a novel written by a founding member of the History Book Club, its leitmotif is time—and its message couldn't be more timely.

Oh, and Stephenson manages to do it all in only 960 pages.

Set on a planet called Arbe (pronounced "arb"), Anathem documents a civilization split between two cultures: an indulgent Saecular general population (hooked on casinos, shopping in megastores, trashing the environment—sound familiar?) and the super-educated cohort known as the avaunt, or "auts," who live a monastic existence defined by intellectual activity and circumscribed rituals. Freed from the pressures of pedestrian life, the avaunt view time differently. Their society—the "mathic" world—is clustered in walled-off areas known as concents built around giant clocks designed to last for centuries. The avaunt are separated into four groups, distinguished by the amount of time they are isolated from the outside world and each other. Unarians stay inside the wall for a year. Decenarians can venture outside only once a decade. Centenarians are locked in for a hundred years, and Millennarians—long-lifespanners who are endowed with Yoda-esque wisdom—emerge only in years ending in triple zeros. Stephenson centers his narrative around a crisis that jars this system—a crisis that allows him to introduce action scenes worthy of Buck Rogers and even a bit of martial arts. It's a rather complicated setup; fortunately, there's a detailed timeline and 20-page glossary to help the reader decode things.

Stephenson says the story was inspired by the real-life Millennium Clock, a project thought up by inventor Danny Hillis and developed by the Long Now Foundation. The nub of the endeavor is the construction of a clock that has the mother of all warranties: It's built to last 10,000 years. Hillis conceived it to mitigate the mega-rapidity of the digital world. He was working on a massively parallel supercomputer, the Connection Machine, designed to scale to a million processors, and found himself obsessed with speed, slicing seconds into billions of pieces. "I was going for faster, faster, faster. But something in me was rejecting that," Hillis explained to me back in 1999, when he launched the project. "It wasn't clear that the world needed faster, faster, faster. So I began thinking about the opposite. Working on the fastest machine in the world got me thinking about the slowest." How slow? Hillis' timepiece would tick once a year, its insides would bong once a century, and the cuckoo would appear once a millennium.

Building the clock, it turns out, has been an antidote to the toxic fixation on short-term thinking that permeates our culture. Hillis and the friends who joined him—like fellow Long Now cofounders Stewart Brand (who wrote a book about the project) and Brian Eno (who composed a CD of chimes inspired by the clock)—found that its design and construction required recalibrating one's own mental clock to envision what things would be like in the distant future. Ideally, that mindset encourages behavior that tends to preserve the environment for clock customers in the year 12000, instead of gobbling up resources and leaving behind trash that tends to mess things up for those folks. Or so goes the thinking of the project's goofily optimistic supporters. Back at the launch, Brand marveled at the notion of looking so far beyond the temporal horizon. "It's the only 10,000-year-forward thing I know of," he said, "outside of science fiction, where it's fairly common."

Enter Neal Stephenson. He first heard about the clock from Hillis and Brand at the annual Hackers Conference, and in 1999 the Long Now asked him and a few others to share some thoughts for its Web site. "In my little back-of-the-napkin sketch, I drew a picture showing a clock with concentric walls around it," he says over lunch in downtown Seattle the day after the book club meeting. "I proposed that you could have a system of gates where it was open for a while at a certain time of year, or decade, or whatever, when you could go in and out freely. But if you were inside it when the gate closed, you'd be making a commitment to stay in until it opened again. And I talked about clock monks who would tend the clock. I put that idea in cold storage because I was working on the Baroque Cycle. When I recovered, I decided, what the hell, I'm just going to try writing this."

Stephenson measures his novels not by word count but by visually assessing the printout. "You've got manuscripts that are relatively short, and then you've got manuscripts that are taller than they are wide, and then you've got ones that are taller than they are long." Anathem falls into category three. "I was thinking shorter, but once you've done all the work to build the project and get the reader into it, there's the temptation to keep it going," he says.

In a sense, the length of Anathem, as well as its challenges to the reader, are part of its theme. Despite the monastic trappings of the clock-tenders, the avaunt are not driven by faith. What binds them is a commitment to logic and rationality. The robes and rituals, Stephenson says, are not religion but "their way of glorifying and expressing respect for ideas and thinkers that are important to them." Outside the walls ("extramuros," as the term goes—by the time you're a couple of hundred pages in, this language thing begins to fall in place), people zip around in an ADD haze of fast-food joints, persistent gadgets (instead of CrackBerry, they are addicted to handheld "jeejahs"), and evangelical religion. Stephenson sees a parallel to the George W. Bush-era wars between science and religion, made possible because the general population is either indifferent or hostile to extended rational thought. "I could never get that idea, the notion that society in general is becoming aliterate, out of my head," he says. "People who write books, people who work in universities, who work on big projects for a long time, are on a diverging course from the rest of society. Slowly, the two cultures just get further and further apart."

Hillis is thrilled about Stephenson's choice of subject matter. "One of the more interesting things about the project has been what anybody adds to it," he says. "Clearly, Neal's imagination is extraordinary. He creates a whole world in his mind; he's got every building imagined in more detail than it's described in the book." Long Now executive director Alexander Rose is also delighted but makes it clear that Stephenson's ideas aren't exactly in sync with the foundation's plans, which include construction of the clock inside a mountain in eastern Nevada, where it will draw power from temperature changes and visitors stopping by to wind it. "We're not planning on locking up people for thousands of years," he says.

In every Neal Stephenson novel, there are characters who regard the world with an insatiable yet bemused curiosity; they are fascinated with the way things work and are forever eager to lay on hands, tinker, tweak, and obsess. In other words, they're hackers. In Anathem, the narrator, Erasmas, though not a techie, shares this trait. So does the author. Stephenson was born in 1959 in Fort Meade, Maryland, a son of academics (his dad taught electrical engineering; his mother was a biochemistry researcher). He grew up in the college town of Ames, Iowa, a self-described theater geek who also had a streak of the hacker in him. "I played the role of Mephistopheles in Christopher Marlowe's Doctor Faustus and on the technical side made a full-size mechanical Kong hand that, at one point in the play, reaches through a window and drags somebody offstage," he says. He graduated from Boston University in 1981 and moved to Seattle with his wife, Ellen, who did her medical residency there.

His early books, a satire about big universities and an eco-thriller, were well received but not huge sellers. In search of big sales and big bucks, he collaborated with an uncle on a couple of political potboilers. "We heard that Tom Clancy had made something like $17 million the previous year and thought if we could snag 1 percent of that, we'd still be OK." They didn't come close, and in 1991, Stephenson says, his career "was moving along at low rpms." Then he wrote Snow Crash, a book that postulated the Metaverse, an exquisitely fleshed-out vision of a digital alternative world, and Stephenson found himself at the front ranks of cyberpunk authors. "I was sort of going for broke with Snow Crash," he told me a few years back. "I had tried to write stuff that was more conventional and that would be appealing to a large audience, and it didn't work. I figured I would just go for broke, write something really weird, and not be so worried about whether it was a good career move or not."

Other triumphs followed—The Diamond Age, a near-future chronicle set in Shanghai in which a young woman owns a nanotech book that puts the Kindle to shame; Cryptonomicon, a multithreaded excursion into the wonders of cryptography; and the ultimate steampunker, the Baroque Cycle, which rocketed the mathematical conflicts between Newton and Leibniz to best-sellerdom.

Stephenson spends his mornings cloistered in the basement, writing longhand in fountain pen and reworking the pages on a Mac version of the Emacs text editor. This intensity cannot be sustained all day—"It's part of my personality that I have to mess with stuff," he says—so after the writing sessions, he likes to get his hands on something real or hack stuff on the computer. (He's particularly adept at Mathematica, the equation-crunching software of choice for mathematicians and engineers.) For six years, he was an adviser to Jeff Bezos' space-flight startup, Blue Origin. He left amicably in 2006. Last year, he went to work for another Northwest tech icon, Nathan Myhrvold, who heads Intellectual Ventures, an invention factory that churns out patents and prototypes of high-risk, high-reward ideas. Stephenson and two partners spend most afternoons across Lake Washington in the IV lab, a low-slung building with an exotic array of tools and machines to make physical manifestations of the fancies that flow from the big thinkers on call there.

"In Neal's books, he's been fantastically good at creating scenarios and technologies that are purely imaginary," Myhrvold says. "But they're much easier imagined than built. So we spend a certain amount of our time imagining them but the rest of our time building them. It's also very cool but different to say, 'Let's come up with new ways of doing brain surgery.'"

That's right—brain surgery is one of the things Stephenson is tinkering with. He and his team are helping refine some mechanical aspects of a new tool, a helical needle for operating on brain tumors. It's the kind of cool job one of his characters might have.

Which indicates that Stephenson's afternoon job, besides letting him get his hands dirty on weird machines, is maybe not so different from the activity he undertakes in his basement. Myhrvold, while making sure his company is decidedly commercial, is still a sucker for big ideas from big brains. He's also a major funder of the Long Now and even has a prototype of the 10,000-year clock in his home.

It makes sense that people like Stephenson and Myhrvold are drawn to the Long Now's cosmically improbable but cerebrally galvanizing effort. "It's an insanely ambitious project; it is a total folly," Brand says of the clock effort. "It presents itself as rational, but that's like presenting the pyramids as rational. You can argue with it, but if you put it out there as this gonzo, over-the-top-crazy but weirdly plausible, adventurous thing to do, then people want to be part of it. About two out of 10 light up, and the other eight are going, 'Don't you have something better to do with your time?'"

Hey, that sounds like the reaction to a Neal Stephenson novel.

This fall, Stephenson will reluctantly break from his cherished routines to promote Anathem. "If I had to do a book tour every day it would kill me. But four weeks every four years isn't too much to ask," he says. The tinkerer in him has stuffed some extra elements into the final package. The book includes three appendices consisting of passages that didn't make it into the text—fascinating digressions involving puzzle-like conundrums (sort of the hard-copy equivalent of the bonus deleted scenes on a DVD). Another subsidiary project is a CD that re-creates the spooky a cappella hymns, based on mathematical proofs and behavior of cellular automata, sung by the clock-tenders inside the concents. David Stutz, a former Microsoft techie now involved in early classical music—and an HBC member—composed and produced the effort, which is being considered for widespread release. "It's a pseudo-liturgical use of mathematics and higher thinking," Stutz says. Actually, to the untrained ear it sounds like the neo-Gregorian chanting that accompanies ritual baby sacrifice in horror films.

Anathem asks a lot of its readers, but Stephenson's got a lot of devoted ones. The hardcore (Brand's "two out of 10") will just buy his books no questions asked. It will be interesting to see what the rest will do. "It's really about the difference between people who can sit down and focus their attention for a long period of time on something complicated in a patient and steady way—versus people who never read anything longer than a sentence or paragraph and who get very impatient if you try to go on at any length," Stephenson says.

The author himself concedes that's he's got one foot on either side of the Saecular/mathic divide. He's trapped in his own theme, our society's secret war between the Long Now and the now. "When I'm working on a book, I need to be uninterrupted—a long-attention-span kind of thing. On the other hand, there are a lot of things in my life that are important and keep me communicating over email. It's harder for me even to read books than it used to be, and there's an obvious irony there." But after the Anathem tour ends this fall, he fully expects to be back in the basement, using a fine-nibbed fountain pen to fill up another cinder block of paper.

Senior writer Steven Levy ( steven_levy@wired.com) also writes about the Chumby in this issue (16.09) of Wired.


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Cowboy Upgrade: Welcome to the NFL's Next Flagship Arena [29 Aug 2008|04:00am]

The Dallas Cowboys are moving house — Texas style. When the team's new arena opens next year, it will be the largest, most tech-laden stadium in the NFL (and one of the biggest sports facilities of any kind on the planet). Its $1.1 billion price includes the most ginormous retractable roof ever built, massive end-zone doors, and the world's biggest hi-def LED screens. The designers, from the firm HKS, say they didn't set out to break any records. But as they studied arenas across the country, their ambition kept ballooning. "It just developed into a 2.7 million-square-foot facility," says Mark Williams, an architect on the project. Here are some of the outsize specs.


Exploded View


  • 1
    Arch foundations The stadium's massive arches terminate at 25-foot-high abutments, which are anchored to concrete walls that extend 71 feet underground.
  • 2
    Glass facade The 86-foot-high glass exterior is coated in ceramic dots that will make the translucent panels appear to subtly shift hue between blue and gray depending on the position of the sun and angle of view.
  • 3
    Locker rooms Builders envision installing power outlets, data ports, and televisions at each locker, plus ceiling-recessed projectors in the center of the changing rooms for reviewing plays.
  • 4
    Hi-def displays In addition to the four-screen midfield LED video board, the arena design includes up to four other media walls. All of those screens — and the more than 3,000 smaller displays throughout the facility — will be HD-capable.
  • 5
    Camera placement Architects and team representatives met with the NFL, Fox Networks, and additional members of the sports media to map out the ideal locations for this and 16 other camera platforms.
  • 6
    Sideline clubs Field-level-suite owners will have access to two 50-yard-line VIP areas. Billed as providing a behind-the-scenes experience, the clubs are tucked between the field and the locker rooms. Each player (home and visiting) will pass through the clubs as they enter and exit the gridiron.
  • 7
    Luxury suites Of the 300 private suites in the stadium, 50 will ring the field at ground level. Nestled underneath the stands, these lounges will open onto the grass, allowing fans who can afford them to walk out and stand behind the coaches and players.
  • 8
    Seat previews Current-season ticket holders will get a preview of their new seats on a special Web site featuring a 3-D virtual walk-through of the stadium, powered by the latest Unreal gaming engine.
  • 9
    End-zone plazas Plazas at both end zones will function as venues for outdoor concerts, festivals, and special events — each will hold up to 10,000 people.

How Big Is Big?


Retractable end-zone doors

Glass doors at each end will retract completely in 18 minutes, creating an opening 120 feet high and 180 feet wide — almost the length of a DC-10.

Center-hung Video board

The stadium will boast the world's largest hi-def LED displays. Hanging over midfield, the setup will stretch from 20-yard line to 20-yard line.

Monumental arches

The giant arches holding up the stadium will measure 1,225 feet from end to end — roughly the length of the Empire State Building.

Retractable roof

The 410 x 256-foot roof, set on a rack-and-pinion drive system, will retract in just 12 minutes thanks to 128 motors. Opening the roof and the end-zone doors will transform the indoor arena into an open-air stadium suitable for year-round events.



The Old vs. the New


Comparisons by Thomas Porostocky



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Gallery: American Dreamers Run Free at Burning Man [29 Aug 2008|01:00am]
: Photo: Kat Wade/Wired.com

BLACK ROCK CITY, Nevada -- Wild rides, fireworks and letting it all hang out. That's the updated American dream at Burning Man 2008.

The annual desert gathering always celebrates that most-American ideal: freedom. Freedom to ride a giant red, white and blue tricycle across the playa; freedom to blow your mind however you want; freedom to traipse around wearing nothing but body paint.

That kind of ingrained whimsy, rather than politics, seems to be the point of this year's American Dream art theme at Burning Man. "What has America achieved that you admire?" is the event's official statement. "What has it done or failed to do that fills you with dismay? What is laudable? What is ludicrous?"

Groovy, man. Let's get it on.

Left: Red, white and blue abounds at the festival this year.

Red, white and blue abounds at the festival this year.

: Photo: Kat Wade/Wired.com

A stagecoach rolls up the esplanade on Tuesday evening.

: Photo: Kat Wade/Wired.com

Duane Flatmo from Eureka, California, steers his fire-breathing dragon around the esplanade Tuesday.

: Photo: Kat Wade/Wired.com

After hunkering down during Monday's sandstorm, burners break out their colorful costumes Tuesday -- including some that are just painted on. Robin Bowles, right, and her friend Cowboy Curtis chill on the playa on a "fuzzy bunny." The Man can be seen far off in the distance on the left.

: Photo: Kat Wade/Wired.com

A group of burners break out a desert "boat" to parade across the playa.

: Photo: Kat Wade/Wired.com

Black Rock City is humming Thursday.

: Photo: Kat Wade/Wired.com

Lamp Lighters walk down the esplanade Tuesday.

: Photo: Kat Wade/Wired.com>

A panel van decked out with a lit-up Golden Gate Bridge makes its way across the sand Tuesday.

: Photo: Kat Wade/Wired.com

Tutu-wearing burner Diana Zanelli of Texas delights in the swirl of lights from inside artist Crispell Wagner's "modern version of the dream machine," an interactive piece of light art.

: Photo: Kat Wade/Wired.com

Home is where the art is at Burning Man.

: Photo: Kat Wade/Wired.com

The Man glows with neon as Helen Corley from San Ramon, California, twirls her flow lights below the festival's namesake icon in Black Rock City.

: Photo: Kat Wade/Wired.com

A giant duck lights up the night Tuesday as it rolls across the dusty desert floor.


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Lonely Throne of 'Elevation' Seats Only 1 at Burning Man [28 Aug 2008|09:20pm]
A five-story art piece will give a single lucky burner a commanding view of the playa.

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Q&A: Philippe Starck on Bioplastics, Virgin Galactic, and His Impossible Chair [28 Aug 2008|04:00am]

Philippe Starck's latest creation — a plastic chair — earned its name on the first sketch: Mr. Impossible. The French designer said it simply couldn't be made. The challenge? The weld. Polycarbonate chairs are typically formed using a single mold, but Starck's translucent design required two: one for the legs, one for the seat. Fusing the parts using existing methods would mean an unsightly seam, so the engineers at Italian furniture maker Kartell had to forge a new technique. The key was a very big laser. Trained at specially formulated polycarbonate, it left a seam smooth enough to create the illusion Starck had imagined: a chair that appears to levitate. We reached across the ether to elicit the designer's thoughts. Like Starck's design, our conversation seemed to float on air.

Wired: What was the inspiration for Mr. Impossible?

Starck: The speed of evolution of our civilization and the dematerialization that rules all our production. Take the computer: It was the size of a room, then a briefcase. Now it's a credit card. You cannot dematerialize a chair completely, because you must continue to sit on it. But you can make it invisible. That's why I made the Mr. Impossible with a double shell — it's basically made of air.

Wired: Recently, you have begun to look at the environmental impact of your designs. How does a plastic chair fit in?

Starck: The stupidity of the ecological movement is that people kill trees for wood. It's ridiculous. The best ecological strategy is to make products of a very high creative quality, so you can keep them for three generations. I prefer to make a very good chair in the best polycarbonate than make any shit in wood that will be in the trash one year later.

Wired: Why not use recycled plastic?

Starck: It's a little joke of a material. You can do almost nothing with it. And I also refuse bioplastic, which comes from something that people can eat. Scientists agree that we have a real food problem, a famine approaching. It's a crime against humanity to take something you can eat and make a chair — or use it as gas for your SUV.

Wired: How do you reconcile those principles with your position as creative director for Virgin Galactic?

Starck: Every project should fit the big image of evolution. You can consider Virgin Galactic as something only for rich people, but you can also analyze the incredible help that it will give us. The exploration of space is a vital part of our evolution. We don't have any future if we don't go into space. This world will explode in 4 billion years. We have time, but not so much.


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In Hot, Flat, and Crowded, Thomas Friedman Calls for a Green Energy Revolution [28 Aug 2008|04:00am]

Thomas Friedman is about to dive into the green-tech fray. In his latest book, Hot, Flat, and Crowded, the multi-Pulitzer-winning journalist says everyone needs to accept that oil will never be cheap again and that wasteful, polluting technologies cannot be tolerated. The last big innovation in energy production, he observes, was nuclear power half a century ago; since then the field has stagnated. "Do you know any industry in this country whose last major breakthrough was in 1955?" Friedman asks. According to the book, US pet food companies spent more on R&D last year than US utilities did. "The Stone Age didn't end because we ran out of stone," he says. Likewise, the climate-destroying fossil-fuel age will end only if we invent our way out of it.

But he's not suggesting a new Manhattan Project. "Twelve guys and gals going off to Los Alamos won't solve this problem," Friedman says. "We need 100,000 people in 100,000 garages trying 100,000 things — in the hope that five of them break through."

Our current efforts are not only inadequate, they're hopelessly haphazard and piecemeal. Friedman argues it'll take a coordinated, top-to-bottom approach, from the White House to corporations to consumers. "Without a systems approach, what do you end up with?" he asks. "Corn ethanol in Iowa."

The New York Times columnist, who keeps up a punishing travel schedule, is just back from the Middle East and London. "If you don't go, you don't know," he says. Such wanderings provided the material for his 2005 best seller, The World Is Flat. Now he has added two new terms to his diagnosis of global ills: the intertwined problems of climate change and population growth — "too many carbon copies," as he puts it.

In this new world, governments and companies that take the lead will find themselves with the single most valuable competitive advantage of our time.

To illustrate, Friedman tells the story of a Marine Corps general in Iraq who requested solar panels to power his bases. Asked why, he explained that he wanted to win his region by "out-greening al Qaeda." Instead of trucking in gas from Kuwait at $20 a gallon — money that fuels oppressive petro-dictatorships — in convoys that are vulnerable to roadside bombs, why not beat the insurgents by taking away their targets and their funding?

Coming out months before the presidential election, Crowded is sure to bigfoot its way into the campaign. "McCain and Obama come from the right side of this debate," Friedman says. "They have the right instincts, but neither is quite there yet. They haven't yet thought it through fully." The battle over "green," he believes, will define the early 21st century just as the battle over "red" (Communism) defined the last half of the 20th.


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Seven Ways to Teach Your Kids to Ride [27 Aug 2008|01:00pm]
Wired.com's Geekdad blog rates seven ways of teaching children how to ride bicycles, from taking off a single training wheel to starting them on the top of a hill and pushing them down.

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Build a Green Roof [27 Aug 2008|01:00am]
You can't get much greener than photosynthesis, and if you own a house you can take advantage of it. Plant some greens on your roof and you'll have a rich harvest, an insulated (and better looking) roof -- not to mention a cleaner environment. Stop wasting sunlight and green your roof.

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Alt Text: A Wistful Geek Heads for Sweet iPhone Hell [27 Aug 2008|01:00am]

I do not, as of yet, own an iPhone. However, soon my cellphone provider will be unlocking the door, shooing away the rats, taking off my shackles and releasing me from my contract.

At that point I will be buying an iPhone. Not because it's a shiny new Jobs-job, not because several of my friends have it and keep waving it at me, but because I clearly need it. I require its functionality for such important business purposes as having an iPhone.

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In the past, technology has often taken me by surprise. I go over to a friend's house to see this new "TiVo" device they've got ("It's what? Like a VCR? I already have a VCR.") and before I know it, I'm refusing to watch television shows during their scheduled time slots just on principle. I find out about geocaching, pick up a GPS to give it a go, and in no time a stoic, computerized voice is telling me to drive through a 6-foot-wide alleyway on the way to San Diego's only In-N-Out Burger.

This time, though, I'm not going to be taken by surprise. These are my last few weeks before I have an iPhone, and I'm going to make sure I cherish my ignorance.

Right now, I can have a thought like, "I wonder who had a hit first, Chuck Berry or Little Richard?" and allow that question to wander around in my head. Maybe I'll remember it and look it up when I get the chance; maybe I'll just let it go. I suspect that this time next month I'll be pulling over to the side of the road -- I hope I'll pull over to the side of the road -- to get the answer immediately.

Right now, my friends are not subjected to photos of every "witty" stop sign annotation I encounter. In fact, they can actually hang out with me with no fear of showing up in my Flickr stream with basil in their teeth.

Right now, I do not post to Twitter every time I see a dachshund.

While I long ago surrendered my right to stride the world undistracted by phone calls, right now I at least do not compulsively grab for my cellphone whenever someone friends me on Facebook.

Right now, sometimes I have ideas for columns, and they slip my mind before I can write them down. I like to think they go to Idea Heaven, where they become a much better essay than they would have been if they had been brought to life by my mortal fingers. Once I have my iPhone, none will escape.

Right now, I am capable of referring to my cellphone without actually telling people what brand it is.

Right now, although I sometimes regale my long-suffering non-gamer friends with tales of the latest gear to drop from Kara, I do not actually pull up The World of Warcraft Armory and force them to look at my Cyclone Helm.

Right now, I do not appear to bystanders to be speaking into an ice cream sandwich.

Right now, I rarely, if ever, use the phrase "awesome new app."

Right now, I would be surprised if using the phrase "awesome new app" in public did not result in mob justice.

Right now, I understand that there is absolutely no reason for me to watch an episode of Dog the Bounty Hunter in the bathroom. In fact, I realize that the very fact that this is an option is, in some indefinable way, a sign that our civilization is doomed to collapse in flame and sorrow.

So goodbye, non-iPhone Lore. It's nice having been you in a simpler world. These were the days.

- - -

Born helpless, nude and unable to provide for himself, Lore Sjöberg eventually overcame these handicaps to become a telecommunicator, a telecommuter and a teleconverter.


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Little Yellow Lego Guys Turn 30 [26 Aug 2008|10:00pm]
This week marks the 30th anniversary of Lego's introduction of the "minifig," the friendly yellow characters that add a human element to those iconic, plastic bricks.

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Extreme X-Rays: Photographer Nick Veasey Takes You Inside ... Everything [26 Aug 2008|04:00am]
Veasey is one of the few people who know how hard it is to get a crisp x-ray of a vacuum tube.1 For starters, the object has very little mass to absorb the radiation. And because the edges of the tube curve away from the film, the x-rays get scattered about, causing distortion. So Veasey shot this tube in a series of 10-second bursts. The succession of blasts builds up the energy necessary to capture the fine details, while their short duration keeps background radiation from clouding the picture.

Not many photographers need a linear accelerator. But Nick Veasey isn't your average shutterbug. Instead of tweaking f-stops and light boxes, he fine-tunes the speed and frequency of energy pulses emitted by a Russian-made tabletop particle turbocharger. That's because Veasey doesn't work with traditional cameras and film — he works with x-rays.

The 46-year-old Englishman estimates that over the past decade or so he's x-rayed more than 4,000 objects: flowers, football players, alarm clocks, tractors, even a 777. "I'm interested in how things work, and x-rays show what's happening under the surface," he says. "Plus, they look cool." To get his pictures, Veasey uses industrial x-ray machines typically employed in art restoration (to examine oil paintings), electronics manufacturing (to inspect circuit boards), and the military (to check tanks for stress fractures).

Working with high doses of radiation isn't always easy. To minimize a patient's radiation exposure, medical x-ray techs grab their blurry stills in a fraction of a second; Veasey needs to bombard his subjects with ionizing radiation for as long as 12 minutes to get crisp shots. So to capture human forms, Veasey works with either skeletons in rubber suits (normally used to train radiologists) or cadavers that have been donated to science. When a corpse becomes available, he has at most eight hours to pose and shoot before rigor mortis sets in.

Veasey's images have brought him fine-art commissions, big-name commercial clients, and a long list of professional honors. Now he also has a book-length collection called X-ray coming out in October. But Veasey says he's just getting started. He is currently building his own $200,000 studio with 35-inch-thick, lead-lined concrete walls. In there, he'll be able to see through anything.



To assemble this office building scene, which includes everything from a potted plant to steel elevator cogs, Veasey employed all three of his x-ray machines. Each item was captured individually (he used only one skeleton "model," which he set in different poses) and then composited onto a master image. It took 200 x-rays to create the entire scene, including 26 shots just to depict the skeletons shaking hands.


The largest x-ray film is only 14 inches wide, so to capture items bigger than that — like this pair of DJ decks measuring 4 feet across — Veasey stitches together several shots in Photoshop. That's also where he adds color to the black-and-white images for "technical grace." The challenge with electronics, Veasey says, is the way the chaotic interiors complicate the image.


Veasey borrowed a cargo x-ray scanner normally used to search trucks crossing into the US from Mexico to create this image. Once he scanned the vehicle, Veasey used Photoshop to populate it with skeletons and objects he shot separately (yes, he x-rayed a fedora). A hospital in White Plains, New York, commissioned the piece to celebrate the opening of its new orthopedic facility. The medical center's PR team had a promotional bus wrapped in the image drive around White Plains for nearly two months.

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